"
I represent a handle of GL rendering context, coming from SDL2 library
"
Class {
	#name : 'SDL_GLContext',
	#superclass : 'SDL2Handle',
	#pools : [
		'SDL2Constants',
		'SDL2Types'
	],
	#category : 'OSWindow-SDL2-Bindings',
	#package : 'OSWindow-SDL2',
	#tag : 'Bindings'
}

{ #category : 'deleting' }
SDL_GLContext >> delete [
	^ self ffiCall: #( void SDL_GL_DeleteContext ( self ) )
]
